Inquisitive Human, in Awe of Existence
What I'm all about.
Hi everyone, I’m Neil. For the last 15 years I have developed software for the computer graphics industry, with a special emphasis on real-time 3D applications using cross-platform C++, OpenGL and Direct3D. About 10 years ago I started my own company, Rendering Systems Inc. (RSI), where I create software tools and libraries for CG artists and programmers. RSI’s flagship software application, ShaderMap, enjoys wide usage in rendering studios and is currently nearing its fourth major release. I have been lucky enough to work with some of the best clients and customers in the industry, whose feedback and support have constantly driven my growth as a programmer and developer. In addition to programming and business, I enjoy hanging out with friends, playing music, photography, and even now, on occasion, skateboarding.
With experience bars.
What I can do.
Developing 2D / 3D solutions for games and simulations using animation, materials, procedural generation, cameras, optimization, physics and AI.
Building strategies, plans and procedures to guide businesses. Coordinating human, financial and material resources to achieve objectives.
Creating custom features with intuitive interfaces for existing applications like Adobe Photoshop, 3DS Max and ShaderMap.
Connecting humans to computers using elegant design. Includes layout, implementation and testing accross multiple platforms.
Rendering templates in Photoshop and converting the design to dynamic HTML5 / CSS pages with support for JScript, PHP and MySQL.
Energetic and useful support through automated help systems, written documentation, customer interaction and always making things right.
Get in touch.